/* Barra de dano atrasada: o trecho pálido mostra quanto de vida acabou de ser perdido. */
.meter{position:relative}
.meter i.trail-fill{position:relative;z-index:1}
.meter .trail-ghost{position:absolute;left:0;top:0;height:100%;width:0;background:#f4efe0;opacity:.85;transition:none;z-index:0}
.meter.enemy-meter .trail-ghost{background:#ffe3b0}
.target-affinity{margin-left:.5em;font-weight:700;letter-spacing:.02em}
.target-affinity.forte{color:#8fe28f}.target-affinity.fraco{color:#ff8f8f}

#game .skills .skill.locked{filter:grayscale(.7) brightness(1.05);opacity:.7}
